Procedural Level Generation For 2D Platformer Games Based On Graph And Chunk. Journal Of Computer Science And Technology (JOCSTEC), [S. l.], v. 4, n. 3, p. 134–144, 2026. DOI: 10.59435/jocstec.v4i3.828. Disponível em: https://jurnal.padangtekno.com/index.php/jocstec/article/view/828. Acesso em: 4 sep. 2026.